Thursday 7 June 2012

A Reward System for School

Procrastination.  The very word whose definition is the mantra of students all across the globe.  Teachers and parents so often complain about the time children spend playing games, going online, and hanging out with friends, rather than doing schoolwork or other work.  What the majority of society seems to think is that these sorts of entertainment waste kids' time, and that work will better prepare them for the future.  But I believe that this justification for criticizing the priorities of children is also the justification for why they do it in the first place.

Notice how methods of entertainment offer short term rewards versus the hard working long term, way into the future, rewards.  It's possible that the youth do not have the full capacity to see into the future, and thus, feels it is not worth working towards.

There is a way to combat this I believe.  Incorporate the idea of short term awards into work to give incentive to students to study harder.  If adults are willing to pay real world money for fake, in-game currency, why not do the same for students?

I remember when I was in grade 3, my teacher would give us fake money whenever we did good things, like showing a new student around, or getting an excellent mark on a test.  It worked effectively at giving students the desire to be good.  So why can't we do the same thing in high school?

We don't even have to waste paper on fake money.  The achievement system should work just as well.  Reach a certain goal, earn some points.  Use points to unlock things, like a new pencil or eraser.  Humans work on a reward system.  With this sort of system, it should be much easier for students to work harder.

Sure, when we meet the future, we will see that it doesn't work in the same way, but old habits die hard.  Hopefully, the incentive to study and work hard will carry on through our lives.  But first, we need to integrate it into our harddrives, and this is where the completely meaningless achievement point system comes in.

Tuesday 5 June 2012

Dexter - Blood Theme


This is such an intense song. Even though I've never watched the series, it's still a chilling piece.

Original composer: Daniel Licht
Arranged by Scamper205

Universality

Well, the blog prompts I was given didn't exactly inspire, so I'll be writing this of my own free will.

I've noticed that teenagers nowadays really love to talk back to people.  They love to show how "smart" they are in justifying why they don't have to take orders from people.  One of these ways, and probably the most common, is the concept of universality, that one rule applies to everything.  We get into arguments all the time, and over the smallest things, and we use this strategy often to overcome our opponent.  If our adversary says that it's not the same thing, we call him or her a hypocrite.

I can't think of any examples off the top of my head, probably because I encounter it all the time that I've learned to tune it out of my brain.  But like how one tunes out of radio station, what's left is a wall of static noise.  Nothing to comprehend, but still annoying.  There is just so much sass in the youths today, that I feel like one of those old-schoolers who grew up in the 90's and relish in the classics and denounce the new.  Well, I did grew up in the late 90's and played tons of games and listened to lots of music from that time period and earlier.

I'm always so disappointed in how I can't talk about classic video games like Super Mario World or Gradius with any of my peers because they've never played them before.  My friends are always telling me to get with the times, but I'm quite satisfied with my reclusive thoughts.

I get off topic so easily.  Chances are, anyone who reads this is going to think that I'm some sort of fat, lazy "fag" (pardon the expression) who never gets laid (again, pardon the expression).  Well, I don't care.

And I had such a nice topic to talk about.